1Era▾
Hard-filters maps, aircraft, statics and air defenses to the period.
3Mission
What kind of sortie is this? It sets the theater up for you — you can change anything afterwards.
2Map▾
2Air corridorsShow ▸
Curated tactical lanes for this map & era. Pick one or more to orient the threat axis and concentrate enemy air defenses & CAP down the lane. None = open theater (free-fly). No player waypoints, ever.
3Coalition & basing▾
5Support & extras
On-station assets and briefing aids — turn on what the mission needs.
3Airfields
Fill your side's ramps with parked aircraft, ground equipment and infrastructure.
scripts/dump_liveries.py --merge once against your install to read the real names (including paid ones) and this control takes effect.
7Map graphics (F10)
The map briefs the mission: each layer draws real mission geometry on the F10 map. Friendly orbits and threat rings render on YOUR side's layer only (multiplayer-safe); bullseye and nav points are shared. Zones inform — they never route you.4Threats
Pick how hard the mission pushes back. Everything below is the manual override.
6Carrier deck configuration
9Review
One glance, then build. Any rail item jumps you back to tweak.